Murat Tunç
MY PORTFOLIO HAS MOVED → PLAGVEN.COM
ABOUT ME
Hi! I’m Murat Tunç—a systems-driven Game Designer who likes playful, slightly absurd mechanics and reactive worlds. I design fast, document clearly, and test relentlessly.
I’ve built UE5 and Unity prototypes from telekinesis combat + BT/BB enemy AI to companion-driven onboarding and clean UMG/Figma flows. On the QA side, I tested Mount & Blade II: Bannerlord at TaleWorlds, writing repro steps, triaging bugs (Plastic SCM), and collaborating with devs under real pipelines.
My work has shown up at GIST 2022, won a Witty Award (BUG Spring Jam), and a project was accepted into OGEM’s incubation. I’m currently doing a Master’s in Computer Science at VIZJA University in Warsaw, and I’m always up for smart teams, sharp feedback, and delightfully strange ideas.
If you enjoy reactive systems, readable first sessions, and the occasional sock puppet cameo—we’ll get along great.

EXPERIENCE
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Worked in indie teams, jam chaos, and professional QA pipelines.
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Lizard Simulator (Steam): co-developed with one other dev; I owned concept, publishing and marketing. The Next Fest demo passed 1,600 installs.
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TaleWorlds Entertainment (QA): tested Mount & Blade II: Bannerlord—repro steps, bug tracking (Plastic SCM), gameplay balance checks, and test docs.
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Cultic Games (QA Intern): supported late-stage testing and feedback.
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Graduation project: designed Demon’s Motel (telekinesis combat, realm progression, companion onboarding).
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Directed incubation-stage Asea’s Paracosm and designed jam titles (DEVHELL, Free Guy).
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Across tools and genres I prototype fast, iterate with playtests, and document clearly.