Murat Tunç
GAME DESIGN PORTFOLIO
ABOUT ME
Hi! I’m Murat Tunç—a systems-driven Game Designer who likes playful, slightly absurd mechanics and reactive worlds. I design fast, document clearly, and test relentlessly.
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I’ve built UE5 and Unity prototypes from telekinesis combat + BT/BB enemy AI to companion-driven onboarding and clean UMG/Figma flows. On the QA side, I tested Mount & Blade II: Bannerlord at TaleWorlds, writing repro steps, triaging bugs (Plastic SCM), and collaborating with devs under real pipelines.
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My work has shown up at GIST 2022, won a Witty Award (BUG Spring Jam), and a project was accepted into OGEM’s incubation. I’m currently studying Game Design at Futuregames Warsaw and I’m always up for smart teams, sharp feedback, and delightfully strange ideas.
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If you enjoy reactive systems, readable first sessions, and the occasional sock puppet cameo—we’ll get along great.

EXPERIENCE
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Worked in indie teams, jam chaos, and professional QA pipelines.
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TaleWorlds Entertainment (QA): tested Mount & Blade II: Bannerlord—repro steps, bug tracking (Plastic SCM), gameplay balance checks, and test docs.
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Cultic Games (QA Intern): supported late-stage testing and feedback.
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Graduation project: designed Demon’s Motel (telekinesis combat, realm progression, companion onboarding).
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Directed incubation-stage Asea’s Paracosm and designed jam titles (DEVHELL, Free Guy).
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Across tools and genres I prototype fast, iterate with playtests, and document clearly.