About
Meet the Designer
I'm a game designer with a background in QA and a taste for playful, surreal mechanics.
I've worked on indie projects, showcased at events like GIST, and am currently studying Game Design at Futuregames Warsaw.
Whether I'm designing rituals around toilet paper or debugging complex systems, I enjoy the mix of chaos and structure.
I'm open to creative opportunities, freelance gigs, and strange collaborations.

PORTFOLIO
01
COMEDY-FPS

DESIGN & DIRECTION
A satirical first-person action-adventure built in UE5. Realm-based progression, telekinesis combat, and a sarcastic sock-puppet companion. Think Stanley Parable energy with DOOM cadence.
02
Narrative-Driven, Puzzle

GAME JAM PROJECT
72-hour narrative-puzzle prototype about interaction pacing and attention. I designed the scene flow and micro-copy in Figma (paper → nodes → handoff). Think Stanley Parable narration with Inscryption-style meta turns.
Developed in Turkish; the visuals and structure are clear on the Figma board.
03
Narrative, Puzzle

DESIGN ARCHIVE
Choice-driven demo exploration. I set the vision, co-wrote the GDD, mapped branching scene flow, and made Unity blockouts. Accepted into OGEM incubation. Think OneShot heart with Pony Island mischief.


