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Game Designer

Murat Tunç

Junior Game Designer

Project pages include my contributions, team sizes, scope, tools, and results.

Warsaw • Open to Type-A sponsorship (≥20h/week)

About

Meet the Designer

I'm Murat Tunç, a game designer and QA tester based in Warsaw, working under the name Plagven. I design playful, surreal mechanics and ship them — most recently Lizard Simulator, a physics-based sandbox in Unreal Engine 5, whose Steam Next Fest demo passed 1,600 downloads.

I did QA internships at TaleWorlds Entertainment and Cultic Games, testing PC titles at scale. BA in Digital Game Design from Bahçeşehir University; MA in Computer Science at VIZJA University from October 2026.

Open to QA and design roles, freelance gigs, and strange collaborations.

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PORTFOLIO

01

COMEDY-FPS

DESIGN & DIRECTION

A satirical first-person action-adventure built in UE5. Realm-based progression, telekinesis combat, and a sarcastic sock-puppet companion. Think Stanley Parable energy with DOOM cadence.

02

Narrative-Driven, Puzzle

GAME JAM PROJECT

72-hour narrative-puzzle prototype about interaction pacing and attention. I designed the scene flow and micro-copy in Figma (paper → nodes → handoff). Think Stanley Parable narration with Inscryption-style meta turns.

Developed in Turkish; the visuals and structure are clear on the Figma board.

03

Narrative, Puzzle

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DESIGN ARCHIVE

Choice-driven demo exploration. I set the vision, co-wrote the GDD, mapped branching scene flow, and made Unity blockouts. Accepted into OGEM incubation. Think OneShot heart with Pony Island mischief.

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