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Free Guy

Project Type

Game Jam Project

Role

Game Designer

Team

5 (Designer, 2 Programmers, Artist, Lighting and Sound)

Scope

Scope: Jam prototype • Engine: Gamemaker • Duration: 72 h • Status: Finalist

TL;DR
72-hour jam prototype with meta beats. I designed the dialogue + interaction flow on paper and then built the Figma board that the programmer implemented.

My Contributions

Owned dialogue/interaction flow: paper sketches → structured Figma nodes/conditions/state flags (source of truth).

Scoped the core loop + meta beats; wrote jam-friendly micro-copy to steer attention.

Coordinated handoff to implementation (frame IDs, trigger notes, acceptance criteria); tracked changes during the jam.

Kept a 27-page design notebook (goals, loop sketches, branches/guardrails, iteration log); selected scans below.

Design Notes

Onboarding: teach-by-doing; first prompt appears after a short idle delay.

Guardrails: state gates prevent dead ends; hints escalate subtle → explicit.

Process: paper → Figma → build check → copy tweaks; decisions recorded on the board.

Results & Learnings

Mağara Jam finalist (Top 15); clear specs made handoff fast and stable under time pressure.

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