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Demon's Motel
Project Type
Graduation Project
Role
Game Designer
Team
6 (2 Designers, 1 Programmer, 2 Artists, 1 UE5 Generalist)
Scope
Vertical slice • Engine: UE5 • Duration: 5–6 months • Status: Ongoing
My Contributions
Co-led the creative vision; established the narrative structure based on Hero's Journey and authored the GDD (pillars, progression, encounter templates).
Engineered Narrative Companion logic (Drafted in Articy → Manually integrated via Blueprint state flags).
Owned the UI/UX Pipeline in the absence of a dedicated artist; designed and shipped UMG HUDs, menus, and player prompts to ensure gameplay clarity.
Produced the opening cinematic (Premiere/CapCut) and led Playtest Sessions, utilizing QA background to tune first-session onboarding.
Design Notes
Systems/Loop: Grab→Aim→Throw mechanics; clear telegraphing; companion triggers based on narrative context.
Onboarding/UX: Diegetic hints and "Hint Ladder" system to prevent soft-locks; minimal HUD to maintain immersion.
Production: Vertical Slice scoped to one realm; managed sprints in ClickUp; workflow: Paper → Figma Flow → Graybox → Playtest.
Results & Learnings
Playtesters consistently completed the core loop without external guidance.
Objective discovery rates increased significantly after implementing the "Narrative Companion" callout system.









