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Demon's Motel

Project Type

Graduation Project

Role

Game Designer

Team

6 (2 Designers, 1 Programmer, 2 Artists, 1 UE5 Generalist)

Scope

Vertical slice • Engine: UE5 • Duration: 5–6 months • Status: Ongoing

My Contributions

Co-led the creative vision; established the narrative structure based on Hero's Journey and authored the GDD (pillars, progression, encounter templates).

Engineered Narrative Companion logic (Drafted in Articy → Manually integrated via Blueprint state flags).

Owned the UI/UX Pipeline in the absence of a dedicated artist; designed and shipped UMG HUDs, menus, and player prompts to ensure gameplay clarity.

Produced the opening cinematic (Premiere/CapCut) and led Playtest Sessions, utilizing QA background to tune first-session onboarding.

Design Notes

Systems/Loop: Grab→Aim→Throw mechanics; clear telegraphing; companion triggers based on narrative context.

Onboarding/UX: Diegetic hints and "Hint Ladder" system to prevent soft-locks; minimal HUD to maintain immersion.

Production: Vertical Slice scoped to one realm; managed sprints in ClickUp; workflow: Paper → Figma Flow → Graybox → Playtest.

Results & Learnings

Playtesters consistently completed the core loop without external guidance.

Objective discovery rates increased significantly after implementing the "Narrative Companion" callout system.

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